4/5/2024 0 Comments Rome 2 total war best factions![]() It will produce Greek Cavalry at its top level, which means the Thracians have no heavy cavalry at all. It too has a practice range and governor’s villa as does Tylis, but this city has stables as well. It is often threatened by the Scythian city nearby, but once archers are available, the ford between the two makes for a wonderful defense. Our other city is Campus Getae, near the mouth of the Danube. Tylis has a wooden wall, though, and a governor’s villa, but the only military building it possesses is the practice range- for churning out those wonderful Thracian peltasts. It starts off with what you would expect a capital city to have in the beginning of the game- damned near nothing. Still, it takes several turns for any army leaving the nearest city to reach it. It is far from everything, but not as far as the Scythian settlements. ![]() Tylis is the Thracian capital, located in the Eastern Balkans. You can modify your game to play them by following the instructions in the guide here. The Thracians are originally an unplayable faction. Battle, on the other hand, is a Thracian virtue, and these warlike people require a good general to lead them to eventual victory. They have a somewhat short roster of units available, but variety has never been a Thracian virtue. The Thracians are a tough people in a hard land, and no easy pushover for anybody. The Thracians are not considered by Greeks to be a Greek people, but they have been influenced by many Greek ways- and have influenced the Greeks as well. Berbers in the south, Celts in the north, barbarians in the east, Rebels everywhere, terrible generals, terrible public order in most settlements and your fellow Romans in the Eastern Empire are a bunch of traitors.Welcome to the Danube, river of wild terrain and even wilder men. Especially with the conditions I mentioned, it's a nightmare IMO. You think the Western Roman campaign in BI is easy ?!? I'm a sucker for this type of warfare - which I suppose is pretty obvious by now. ![]() They're really fun to play as, and I don't even need that strong infantry, since I pretty much kill anything approaching me with my cavalry armies in the open field. The Sarmatians were the first faction I ever beat the campaign with - that is, fulfilled the victory conditions. I do love their cavalry choices (including women cavalry), and since they were such a challenge, I reckon I will go back to them. Oh, I think I will play as the Sarmatians again, but I didliked how they had such little choice in terms of infantry. I prefer a challenge, and I prefer to defend more and conquer less, so I look forward to playing as the Western Roman Empire. I have found all Total War games, except for my Barbarian Invasion Sarmatian campaign, a bit easy (I didn't finish it because I moved house and had computer problems). with infantry, pretty much any of the barbarian factions will do, with units like the Chosen Axemen, Golden Band and Lombard Berserkers of the Alemanni, Burgundii and Lombardi, Gallowglasses and Hounds of Coulann of the Celts and the Heerbann units of the Franks. Originally posted by T4HM MoshonN:If you're looking for brute force, esp. If you actually manage to reunite the Imperium Romanum, defeat your enemies and force them to accept the Pax Romana and quench the rebels both in the east and west with the Western Roman Empire on VH/VH, you can not only say you won the campaign, but you bested the game. ![]() Clibinarii, Comitatenses First Cohorts, Scholae Palatinae or Auxilia Palatina, or their awe-inspiring siege weaponry. The Romans do have some heavy hitters, infantry and cavalry alike, but they are constantly struggling against so many enemies, inside and outside their borders, you might want to think twice about playing them just so you can field Equites Catafractarii, E. Also, in the campaign, they have this opportunity to build up an empire from pretty much nothing. Personally, I like these best, with the Vandals as my favorite, a good base of infantry for defense and absolutly devastating cavalry for offense. The desert and nomadic factions require a little more finesse, being cavalry heavy with a focus on horse archers.
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